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Random TDZK Discussions


Hi everyone,

De-lurking for a little while to mention I posted something on Facebook that I'm hoping will generate a discussion thread about how well TDZK might work on today's tech (mobile). I chose the FB group because it seems to be a lot more alive that here.

Group is here: https://www.facebook.com/groups/2206846774/ . Unsure of how to link directly to the post in question.

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Fleets: 2010-2012


While this probably won't be a surprise to anyone who still visits this site, Fleets will be officially closing on July 20th, 2012. Per the front page:
We're sorry to announce that Fleets will be shutting down, effective July 20th.
Please direct any questions or concerns to business@metaspacestudios.com

Thank you to everyone who made this game possible!

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TDZK 2.x History Completed


With the posting today of the final section of the 2.x history - the record of the double-speed round of 2.8 - the accounts of every single one of the nine 'Genesis' rounds has now been completed.

If you haven't had the opportunity to have a look at them before, all the versions are available from here:

History of TDZK: 2.0
The new engine, 36 systems, the introduction of EMP, rich planets, planet gardeners, babypolitik - and much more!

History of TDZK: 2.1
The round of torturous levelling, as 50 became the bare minimum. KAOS collapsed under pressure, SH became the major force, Aerodyne redefined raiding and a war between Fury and SH ... now that will become familiar.

History of TDZK: 2.2
Reduced level dependency and the new 27-system map made their debuts as defensive planets led to lengthy sieges and long-running battles for multiple systems.

History of TDZK: 2.3
The round of items and free money, of the epic Asgard siege by five raid teams. IA attacked Big Pebble, GTG and KAOS retaliated by bringing down the biggest planet seen at Tyr. The Scourge even put in an appearance!

History of TDZK: 2.4
The round defined by its end as a long battle between KAOS, UF, DR and IA, Evolution, ES and AMF came down to the carlos scandal. Fury took down Williamson and many others battled for supremacy.

History of TDZK: 2.5
The first Alternity round saw a good vs evil galaxy, promptly ignored as alliances formed their own two sides, the 'WTF' vs 'KAD' conflict dominating the round.

History of TDZK: 2.6
This may ring a few bells. It started with a day one raiding spree, a round reset, a day two raiding spree, a huge planet and a three-day long raid. Besides this, new alliance records were set in raiding, trading and killing.

History of TDZK: 2.7
The retro round which drove home the meaning of for richer, for poorer. As interest drove money sky-high, activity disappeared and fights dwindled.

History of TDZK: 2.8
The final hurrah of the Genesis engine, but it went out with a whimper. The double speed round failed to capture the imagination as Nomad loomed.


As with every one of these histories, the captured stories and events have been the ones that have been most memorable from a round perspective - but they are by no means exhaustive. If you have your own stories, memories, pictures or titbits to add, please contribute to each of the relevant threads and add your input about these rounds!

We may continue this into a summary of the Nomad rounds, and possibly a collection of 1.0 stories, but the 2.x Histories are complete. I hope you enjoy them.

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New History Post


You'd be forgiven for thinking the lack of a history post in the last few weeks has been because we'd forgotten what happened. Considering some of the later 2.x rounds, it is more likely to have been trying to find out if anything happened.

However, the record of the retro round - 2.7 - is now available on the redial forums.

As always, do join in and share your memories and experiences of the round yourself!

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TDZK Histories


After a short break, the nostalgia parade continues with not one, not two, but three rounds' worth of TDZK history taking us close to the end of the 2.x series.

  • In 2.4 we saw the return of the Scourge, the introduction and demise of Admiral Williamson, there was another large war between IA and KAOS, with several others involved too - and a bit of a scandal involving carlos to finish the round.
  • The first round of Alternity, 2.5, took us to an entirely different galaxy - good Taenarians and Scourge against evil Polloids and Wraiths, as the Federation became the evil side. This round saw one of the bigger wars we've seen as KAOS, Arcani and Deranged Space Pilots locked horns with Fury, Warriors and Hunting from A224 for over three months of conflict.
  • The 2.6 round was the second round of Alternity - you may recall some of the events. It started with a raiding spree, a round reset, another raiding spree, many planet conquests - not to mention a three day battle in what was arguably the high point of TDZK.

As always, please join in, share your stories and memories of the different rounds as well as our 'official' versions!

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This Week in Nostalgia, Pt. 2


It's another week of retro fun!

First up, Andrew's wonderful History of 2.x series continues this week with his writeup of 2.3. War, politics, and horribly broken iteming were but part of the history of that round.

Next, I ask everyone what killed TDZK. There is no wrong answer.

Finally, Solace has written up a wonderful retrospective of the history of Fury. It's available for your reading pleasure on Alucard's server.

We'll see you in a couple of weeks with more This Week in Nostalgia™!

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Feature: Memoirs of a TDZK Player


To tide everyone over until the next installment of his 'History of TDZK' series is complete, this week we're turning to you, our inactive, grumpy audience to regale on past achievements and complain of rounds past.

When did you start playing TDZK? What are your fondest memories? Any fun IRC quotes you would care to share? Alliance histories, politics, etcetera? Forum drama (you know you had some!)? Etcetera. Let us know in this thread.

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Feature: This Week in Nostalgia


To celebrate (or protest, depending on your feelings) the arrival of Fleets, Redial will be taking a look back at the golden days of TDZK.

Andrew has already posted a thoughtful retrospective of the History of TDZK for rounds 2.0, 2.1, and 2.2, with more to come.

Having realized that ZZ never, ever does any spring cleaning on his Dreamhost, we've also re-discovered the treasure trove of articles at the long-defunct INN. Perhaps you missed an article the first time around, or perhaps you'd like to look back at what would turn out to be the final moments of TDZK.

Lastly, I'd just like to say that those of us here at Redial are pack-rats, so stay tuned. There's more to come.

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History of TDZK - 2.1 is Up


Continuing with the theme, the History of 2.1 can now also be found on the Redial forums. I'm going to work through these one by one, likely on a one-per-week basis.

This means you should anticipate having a history of 2.2 up this weekend!

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Feature: The History of TDZK


Andrew's got a nice thread going in the forums on the history of the 2.x rounds. It's just gotten started, but it's worth a read. Check it out.

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